Recent work
A selection of products I’ve helped shape, from enterprise platforms to AI-powered tools.
Hover a card to peek inside
A selection of products I’ve helped shape, from enterprise platforms to AI-powered tools.
A quick introduction to how I think, work, and collaborate. Without the awkward Zoom introduction.
A small archive from the graphic design side of my brain.
I’m a product designer who likes turning messy ideas, complicated workflows, and “we’ll figure it out later” requirements into products people actually enjoy using.
I work closely with product and engineering, ask probably too many questions, prototype a lot, and try not to make simple things complicated.
That usually comes after the hard part: asking the right questions, removing noise, mapping edge cases, and making the right trade-offs with product and engineering.
Selected case studies
A few products I’ve helped shape across enterprise, healthcare, sports, AI and SaaS.
Coworking · Web, mobile & AI
Designing one connected operating system for running a coworking space and growing its community.
MedTech · Enterprise web app
Designing one traceable event workflow from planning and document creation through approval, print, and delivery.

Femtech · Mobile product
Designing feature flows that support women through fertility, pregnancy, postpartum, and loss without fragmenting the journey.

Dental operations · B2B SaaS
Designing one shared case workflow across dental clinics, labs, patients, appointments, production, and payments.

Grassroots sports · 0→1 mobile product
Taking an all-in-one grassroots sports platform from a blank page to public launch.
The working style
I do my best work when design is part of the conversation, not something handed off at the end.
The best work usually happens somewhere between a good question, a rough prototype, and a developer saying “technically…”.
Start with the real problem, not the first request.
Prototype early so there’s something real to react to.
Stay involved through edge cases, implementation, and everything between.
Off the canvas
I notice tiny UI details, ask a lot of questions, and probably have too many Figma tabs open.
I like good typography, thoughtful interactions, simple products and people who can disagree without making it weird.
I prototype when talking gets confusing, collect screenshots of nice interfaces like other people collect sneakers, and strongly believe a five-minute conversation can sometimes save five hours of design.